Laixin is currently pursuing Ph.D. degree (supervised by Quan Li) at the School of Information Science and Technology, ShanghaiTech University.

My research interests span Social Network in Game and VIS4HPC (addressing HPC challengs via visual analytics approach). I design and implement visual analytics systems, deep learning algorithms (GNN, temporal models, interpretability methods), and empirical studies aimed at enhancing AI’s ability to serve human needs. Additionally, I also contribute multiple codes to the SGLang community.

I am currently on the job market. If you have any relevant positions or opportunities, please feel free to reach out to me via email.

πŸ”₯ News

πŸ“ Publications

ICWSM 2025
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Influence Maximization in Temporal Social Networks with a Cold-start Problem: A Supervised Approach

Laixin Xie, Ying Zhang, Xiyuan Wang, Shiyi Liu, Shenghan Gao, Xingxing Xing, Wei Wan, Haipeng Zhang,Quan Li

Arxiv | Github

  • Researched on the cold-start problem in Influence Maximization (IM), cooperating with NetEase.
  • Proposed a efficient labeling for the IM seeds, a solution for the cold-start issue and a tensorized TGN for acceleration.
  • Employed an online A/B testing in expanding network scale for evaluation.
TVCG 2025
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Deciphering Explicit and Implicit Features for Reliable, Interpretable, and Actionable User Churn Prediction in Online Video Games

Xiyuan Wang* , Laixin Xie* , He Wang , Xingxing Xing , Wei Wan , Ziming Wu , Xiaojuan Ma , and Quan Li (*: equal contribution)

Video | Github

  • Researched on the practical player churn prediction, cooperating with NetEase.
  • Developed a visual analytic system, Don’tgo to conduct a what-if analysis on the root causes of player churn and to propose actionable interventions to mitigate it.
TVCG 2023
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Towards Better Modeling With Missing Data: A Contrastive Learning-Based Visual Analytics Perspective

Laixin Xie, Yang Ouyang, Longfei Chen, Ziming Wu, Quan Li

Video | Arxiv | Github

  • Researched how to leverage contrastive learning to address missing data, cooperating with Tencent.
  • Proposed a contrastive learning-based framework, allowing label prediction with the presence of data missing and without any imputation.
  • Further developedd a visual analytics system, CIVis to understand the training process of contrastive learning and iterative refinement.
CHI 2022
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RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics

Laixin Xie, Ziming Wu, Peng Xu, Wei Li, Xiaojuan Ma, Quan Li

Video | Arxiv

  • Researched on the informal social role in MMORPGs, cooperating with Tencent and Netease.
  • Developed an adapted dynamic network embedding method to identify the potential informal roles from the perspective of behavioral interaction analysis
  • Proposed a visual analytics system named RoleSeer to investigate the informal roles from the perspectives of behavioral interactions and depict their dynamic interconversions and transitions.

πŸ“– Educations

  • 2020.09 - present, PhD, ShanghaiTech University, Shanghai
  • 2015.09 - 2019.06, Undergraduate, Wuhan University of Science and Technology, Wuhan

πŸ’» Internships

  • 2024.12 - present, Machine Learning Engineer in Meituan, Beijing
  • 2023.09 - 2024.03, Hong Kong University of Science and Technology (HKUST), Supervised by Xiaojuan Ma, Hong Kong
  • 2022.11 - 2023.9, User eXperience (UX) in Netease, Shanghai
  • 2021.12 - 2022.6, Interactive Entertainment Group (IEG) in Tencent (Supervised by Ziming Wu), Shenzhen