Laixin is currently pursuing Ph.D. degree (supervised by Quan Li) at the School of Information Science and Technology, ShanghaiTech University.
My research interests span Social Network in Game and VIS4HPC (addressing HPC challengs via visual analytics approach). I design and implement visual analytics systems, deep learning algorithms (GNN, temporal models, interpretability methods), and empirical studies aimed at enhancing AIβs ability to serve human needs. Additionally, I also contribute multiple codes to the SGLang community.
I am currently on the job market. If you have any relevant positions or opportunities, please feel free to reach out to me via email.
π₯ News
- 2025.3: Β ππ A conference paper Influence Maximization in Temporal Social Networks with a Cold-start Problem: A Supervised Approach is accepted by ICWSMβ25.
- 2024.10: Β ππ A journal paper Deciphering Explicit and Implicit Features for Reliable, Interpretable, and Actionable User Churn Prediction in Online Video Games is accepted by TVCGβ24.
- 2023.07: Β ππ A poster Understanding Auto-Scheduling Optimizations for Model Deployment via Visualizations is accepted by VISβ23.
π Publications

Influence Maximization in Temporal Social Networks with a Cold-start Problem: A Supervised Approach
Laixin Xie, Ying Zhang, Xiyuan Wang, Shiyi Liu, Shenghan Gao, Xingxing Xing, Wei Wan, Haipeng Zhang,Quan Li
Arxiv | Github
- Researched on the cold-start problem in Influence Maximization (IM), cooperating with NetEase.
- Proposed a efficient labeling for the IM seeds, a solution for the cold-start issue and a tensorized TGN for acceleration.
- Employed an online A/B testing in expanding network scale for evaluation.

Xiyuan Wang* , Laixin Xie* , He Wang , Xingxing Xing , Wei Wan , Ziming Wu , Xiaojuan Ma , and Quan Li (*: equal contribution)
Video | Github
- Researched on the practical player churn prediction, cooperating with NetEase.
- Developed a visual analytic system, Donβtgo to conduct a what-if analysis on the root causes of player churn and to propose actionable interventions to mitigate it.

Towards Better Modeling With Missing Data: A Contrastive Learning-Based Visual Analytics Perspective
Laixin Xie, Yang Ouyang, Longfei Chen, Ziming Wu, Quan Li
- Researched how to leverage contrastive learning to address missing data, cooperating with Tencent.
- Proposed a contrastive learning-based framework, allowing label prediction with the presence of data missing and without any imputation.
- Further developedd a visual analytics system, CIVis to understand the training process of contrastive learning and iterative refinement.

RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics
Laixin Xie, Ziming Wu, Peng Xu, Wei Li, Xiaojuan Ma, Quan Li
- Researched on the informal social role in MMORPGs, cooperating with Tencent and Netease.
- Developed an adapted dynamic network embedding method to identify the potential informal roles from the perspective of behavioral interaction analysis
- Proposed a visual analytics system named RoleSeer to investigate the informal roles from the perspectives of behavioral interactions and depict their dynamic interconversions and transitions.
- VFLens: Co-design the Modeling Process for Efficient Vertical Federated Learning via Visualization, Yun Tian, He Wang, Laixin Xie, Xiaojuan Ma, Quan Li, Chinese CHI 2022
- Object Detection of NAO Robot Based on a Spectrum Model, Laixin Xie, Chunhua Deng, ICIC 2018
- Dimensionality Deduction for Action Proposals: To Extract or to Select?, Jian Jiang, Haoyu Wang, Laixin Xie, Junwen Zhang, Chunhua Deng, ICIC2018
π Educations
- 2020.09 - present, PhD, ShanghaiTech University, Shanghai
- 2015.09 - 2019.06, Undergraduate, Wuhan University of Science and Technology, Wuhan
π» Internships
- 2024.12 - present, Machine Learning Engineer in Meituan, Beijing
- 2023.09 - 2024.03, Hong Kong University of Science and Technology (HKUST), Supervised by Xiaojuan Ma, Hong Kong
- 2022.11 - 2023.9, User eXperience (UX) in Netease, Shanghai
- 2021.12 - 2022.6, Interactive Entertainment Group (IEG) in Tencent (Supervised by Ziming Wu), Shenzhen